Wrote this the other day before the pictures thread.
I have been playing this game since November and the other night was the first time I had ever found the holy grail of mob spawners, yes I finally found a skeleton spawner.
Burdened with the fact that there aren't a lot of caves around the Orange Castle I went back over the lake to the small cave that I had started work on the night before. I was kind of hoping that I wouldn't have to cross over water every single time I wanted to get into a cave, but such is life. I had already cleared out the top portion which left me with a single passageway that headed down, blocked off by gravel at the bottom. I hate gravel, there is always something nasty waiting on the otherside of it, and this of course was no exception, but at least it wasn't a creeper just hiding there waiting for me.
I dug out the gravel and started to put some torches down but no sooner than I had placed my first one than I hear the familiar sound of "twang" an arrow impacted the rock right next to me. As usual I lost control of my mouse in an "Oh shit!" moment regained control and engaged the skeleton. 5 arrows later the skeleton was a pile of bones, but there was no time to celebrate like a team of commandos a couple more rounded a wall of cobblestone and it was on. I dropped one of them but considering that this was a fresh start I wasn't armed with my normal complement of arrows so I would be out of ammo quickly if I stuck around to have a fire fight with them. I made a break for the surface with the skeletons on my tail, thankfully they got lost on their way up and now I was free to figure out how I was going to secure this dungeon.
From the surface I noticed that the dungeon was only about 20 blocks down so I decided that the best way to clear it out was to give it a big sunlight. Using the solar powered death apparatus otherwise known as the sun the skeletons were killed off leaving me free to get down there and torch it up so that it would still be safe at night. I like it when dungeons are off in a little corner and you don't have to worry about any extra mob help coming in to join the fun, of course this was not going to be the case here. There were three large caverns that connected to the dungeon that needed to be sealed off before I could deal with the spawner. Normally I don't close off tunnels, I just go clear them out, but in this case there wasn't much of an option, dirt to the rescue. After that I went in and put up my torches securing the dungeon for my future arrow production.
And that is where I left if for the evening, it was too late to begin figuring out how to best make my mob grinder (oh and did I mention there is lava under the dungeon, just to make it interesting). That will be my next project, with a stockpile of arrows I'll then be ready to clear out the closed off passages and really begin the search for those diamonds and make my trek back to the fabled Red kingdom.
Friday, May 6, 2011
Wednesday, May 4, 2011
Minecraft - My hardcore rules
After playing for a long time single player can get a little old, so I added a couple rules to give it a hardcore feeling without actually deleting the world. Plus it adds a little more purpose to your daily MC life. Trust me after you're first character dies, you'll look at things a little different.
Spawn in the world as usual and play as usual on Hard until at least two nether portals can be created, once you have enough obsidian then the game becomes "hardcore".
Hardcore process
Each life is assigned a color (Red, Orange, Yellow, Green, Blue, Purple, Black) more colors can be used, but I'm using the color wheel for my game. The first base area is Red, which is essentially everything that you do between spawning in the game and the first post portal death. The Red base is the nexus for the entire first round of the game, all other cities will span out from it.
The Red player will play and build their city like normal, but once they die, that is it for the Red city and it's surrounding region.
Between players the game is set to peaceful so that the next player can be set up. In order to do that there are a couple things to do.
1) Place a grave where the previous player died (optional, but fun)
2) It's also fine to take the possessions that dropped upon death and put them in the chests back at the base (again optional)
3) Once ready to start the next player, equip them with 2 or 3 picks, 2 shovels, 20 obsidian, flint and tinder, and a stack of torches. This equipment is only to get to the next starting location, dye in the color of the next character can be brought as well.
4) Enter the nether and start digging in any random direction for as far as you can on the picks. If your portal is in an open area then just run a distance that you feel is far from your original spawn.
5) Once you've travelled far enough, set up a portal and re-enter the overworld. In order to make things very difficult, place obsidian over the entrance to the portal in the outside world so that there is no going back. BUT make sure you can get to the surface before doing so!
6) Once on the surface and you know that you can play like normal, throw away any items that you brought to get you to the surface from the original spawn location. picks, shovels, flint, torches, etc... This should start you off with nothing, just like you would if starting a new world.
7) When day begins in the game, set the difficulty to Hard and play like normal.
In order to find the old locations you are required to make a diamond pickax so that you can open the portal and return to the original spawn, however you aren't allowed to use the portal just yet. In order to use the portal you need to find the original portal on the surface. Basically exploring your way back to the Red base.
Once you've reached the Red base then you are free to use any materials that are stored there and the portal to get between the two locations. But I would recommend not using the nether as it makes it kind of easy.
Mr. Black
The Black character is essentially time. After going through all of the colors you will have Mr. Black to play with but his objective is different, instead of building a new city, his job is to destroy the old ones via TNT only. By making or using TNT from the previous cities he destroys their buildings with explosions, basically to mimic the effect that time and the elements would have on a ruined structure over time.
There are a couple ways of playing this character:
1) Go around destroying all the other cities, regardless of death until they have all been destroyed.
2) Destroy the other cities, and kill yourself in the explosion so that you don't see the effects of the ruins, making it a surprise for the future.
3) Play Hard like normal and work towards the destruction. Playing like you would with any of the other characters, except that you can travel to the old cities as soon as you want. But once you die then the next Red player takes over.
Second Red
After you're done having fun with Mr. Black it's time to restart settling the world again, just like rebooting the matrix. I guess Mr. Black is Neo =)
Anyway... Enter the starting portal just like you would for any other character, except this time you want to go at least twice as far away from the original spawn this time so that there is plenty of room to re establish the world. Then play like normal.
Finding ruins
If you find a ruin during play then you are able to take what is ever remaining there for your own use. It's suggested that you don't rebuild the structures because they are supposed to look destroyed, but that's up to the player.
Over time the world will be settled and ruined over and over again creating a huge RPG style world. The fact that you're starting over all the time is akin to a Hardcore mode, but unlike "the hardcore mode" where the world is deleted, your world keeps growing over time, but for you it's still a challenge to try and stay alive.
Spawn in the world as usual and play as usual on Hard until at least two nether portals can be created, once you have enough obsidian then the game becomes "hardcore".
Hardcore process
Each life is assigned a color (Red, Orange, Yellow, Green, Blue, Purple, Black) more colors can be used, but I'm using the color wheel for my game. The first base area is Red, which is essentially everything that you do between spawning in the game and the first post portal death. The Red base is the nexus for the entire first round of the game, all other cities will span out from it.
The Red player will play and build their city like normal, but once they die, that is it for the Red city and it's surrounding region.
Between players the game is set to peaceful so that the next player can be set up. In order to do that there are a couple things to do.
1) Place a grave where the previous player died (optional, but fun)
2) It's also fine to take the possessions that dropped upon death and put them in the chests back at the base (again optional)
3) Once ready to start the next player, equip them with 2 or 3 picks, 2 shovels, 20 obsidian, flint and tinder, and a stack of torches. This equipment is only to get to the next starting location, dye in the color of the next character can be brought as well.
4) Enter the nether and start digging in any random direction for as far as you can on the picks. If your portal is in an open area then just run a distance that you feel is far from your original spawn.
5) Once you've travelled far enough, set up a portal and re-enter the overworld. In order to make things very difficult, place obsidian over the entrance to the portal in the outside world so that there is no going back. BUT make sure you can get to the surface before doing so!
6) Once on the surface and you know that you can play like normal, throw away any items that you brought to get you to the surface from the original spawn location. picks, shovels, flint, torches, etc... This should start you off with nothing, just like you would if starting a new world.
7) When day begins in the game, set the difficulty to Hard and play like normal.
One extra rule
All base structures must be built above ground, meaning no digging into the side of a cliff to make a house. Mob traps and other minor structures are fine to make undergound, but nothing that you'd consider a base.
In order to find the old locations you are required to make a diamond pickax so that you can open the portal and return to the original spawn, however you aren't allowed to use the portal just yet. In order to use the portal you need to find the original portal on the surface. Basically exploring your way back to the Red base.
Once you've reached the Red base then you are free to use any materials that are stored there and the portal to get between the two locations. But I would recommend not using the nether as it makes it kind of easy.
Mr. Black
The Black character is essentially time. After going through all of the colors you will have Mr. Black to play with but his objective is different, instead of building a new city, his job is to destroy the old ones via TNT only. By making or using TNT from the previous cities he destroys their buildings with explosions, basically to mimic the effect that time and the elements would have on a ruined structure over time.
There are a couple ways of playing this character:
1) Go around destroying all the other cities, regardless of death until they have all been destroyed.
2) Destroy the other cities, and kill yourself in the explosion so that you don't see the effects of the ruins, making it a surprise for the future.
3) Play Hard like normal and work towards the destruction. Playing like you would with any of the other characters, except that you can travel to the old cities as soon as you want. But once you die then the next Red player takes over.
Second Red
After you're done having fun with Mr. Black it's time to restart settling the world again, just like rebooting the matrix. I guess Mr. Black is Neo =)
Anyway... Enter the starting portal just like you would for any other character, except this time you want to go at least twice as far away from the original spawn this time so that there is plenty of room to re establish the world. Then play like normal.
Finding ruins
If you find a ruin during play then you are able to take what is ever remaining there for your own use. It's suggested that you don't rebuild the structures because they are supposed to look destroyed, but that's up to the player.
Over time the world will be settled and ruined over and over again creating a huge RPG style world. The fact that you're starting over all the time is akin to a Hardcore mode, but unlike "the hardcore mode" where the world is deleted, your world keeps growing over time, but for you it's still a challenge to try and stay alive.
Minecraft - Mr. Black and the rules pt 2
The rule set that I'm using is an evolving process and I was wondering what I would do once I ran out of colors, long drives make for good times to come up with solutions.
I'm going to go with the characters of Red, Orange, Yellow, Green, Blue, Purple and Black as my lives in MC. There was some thought about using pink, while, grey, and brown, or whatever colors, but to keep it simple I'll just stick to the color wheel. Mr. Black however is a different animal than the others, his job is essentially to simulate time in my world. After all of the other colors have been killed off, Black will appear and go about finding the bases of the other colors and essentially blow them up. Yep I'm going to greif my own world.
Each color over time is going to find sulfur, but probably not enough to really do anything cool with it, I mean sure TNT is fun, but it's not always that practical. But it is practical if you just want to blow things up. So Black will take whatever sulfur that he finds in the various castles and whatever he farms up himself and then go about blowing up the color castles to leave them as ruins around the map. I'm not quite sure what I'll do about the loot in the chests, but I'm thinking that I'll just leave it in the chests that remain, as treasure to be sought after. Another thought is that Black gets killed in the blast, so I don't even see the distruction that I leave behind, making finding the ruins in the future that much more interesting.
Once Mr. Black dies then Red will make his return, but in a very distant location and thus the game will then repeat the way it is right now. Each color gets one life and once they are dead Black will come again and destroy what they have built. With a never ending map, I like the idea that I could be playing and randomly discover an ancient civilizations remains at somepoint, since my start locations are mostly going to be random it will be a surprise to find them.
I think that I finally figured out how to play my RPG game that I wanted from day one (go back and read my first post about MC) I'm curious to see how this all plays out, should take quite a while when I think about it. The world is going to be a huge file, it's already 25 megs.
I'm going to go with the characters of Red, Orange, Yellow, Green, Blue, Purple and Black as my lives in MC. There was some thought about using pink, while, grey, and brown, or whatever colors, but to keep it simple I'll just stick to the color wheel. Mr. Black however is a different animal than the others, his job is essentially to simulate time in my world. After all of the other colors have been killed off, Black will appear and go about finding the bases of the other colors and essentially blow them up. Yep I'm going to greif my own world.
Each color over time is going to find sulfur, but probably not enough to really do anything cool with it, I mean sure TNT is fun, but it's not always that practical. But it is practical if you just want to blow things up. So Black will take whatever sulfur that he finds in the various castles and whatever he farms up himself and then go about blowing up the color castles to leave them as ruins around the map. I'm not quite sure what I'll do about the loot in the chests, but I'm thinking that I'll just leave it in the chests that remain, as treasure to be sought after. Another thought is that Black gets killed in the blast, so I don't even see the distruction that I leave behind, making finding the ruins in the future that much more interesting.
Once Mr. Black dies then Red will make his return, but in a very distant location and thus the game will then repeat the way it is right now. Each color gets one life and once they are dead Black will come again and destroy what they have built. With a never ending map, I like the idea that I could be playing and randomly discover an ancient civilizations remains at somepoint, since my start locations are mostly going to be random it will be a surprise to find them.
I think that I finally figured out how to play my RPG game that I wanted from day one (go back and read my first post about MC) I'm curious to see how this all plays out, should take quite a while when I think about it. The world is going to be a huge file, it's already 25 megs.
Minecraft - Orange Coal-ah
My work on cheesy titles has no limits.
Day 2 with Mr. Orange was a trial of sorts, after doing a little bit of exploration it turns out that there aren't any natural caves near me. Well there was the little underground lake under my base that held that zombie but it's been cleared out now. Not having any caves around me might not sound like a big deal but it is when you don't allow yourself to strip mine, it makes finding coal at the start of the game a real pain in the butt. The catch of course is that you need coal for torches (yes there is charcoal) and you need the torches to go into the caves and find coal.
My search for coal took me over one of the mountains where I found a valley with a small cave attached to it. This area just looked like death, but I needed that coal so I worked my way down and with the few torches that I had, lit it up and went about my business. It was a little nerve racking because the area was anything but secure and with only leather armor on, one creeper could mean death. Thankfully the mining was uneventful and I was able to make it back to my castle with a decent amount of coal to at least put up some windows and make some clean stone for my structure (yeah I'm building a little more this time around). Of course my building burned through my coal and I was yet again forced to go find some more.
I headed off to the Western desert and found a couple small pockets of coal that helped out a little bit but didn't solve my problems. Then I headed back towards the portal and found a cave that was near the entrance (there is coal in the portal cave, but I'd consider that cheating since I found it on peaceful). In exploring that cave I was finally able to find a nice vein of the stuff and possibly found my first cave to explore in depth.
I'll be honest, I'm a little nervous to go back underground after the death of Mr. Red. I've put a good deal of work into my castle and I'd hate to see that all be lost by one creeper catching me off guard (see all the cactus around the entrance to the castle as an indicator) But that's the nature of the game. I've managed to find a decent amount of iron so I should be able to make iron armor and begin my decent looking for diamonds. Diamonds of course are the key in my game, once I find 3 of them I can "re-open" the portal and then go looking for the Red base and use it's resources again, and I'll make that rail line between the Orange and Red kingdoms. I mean you've got to have goals...
I also thought of another addition to my rule set, Mr. Black, but I'll use that as a separate post.
Day 2 with Mr. Orange was a trial of sorts, after doing a little bit of exploration it turns out that there aren't any natural caves near me. Well there was the little underground lake under my base that held that zombie but it's been cleared out now. Not having any caves around me might not sound like a big deal but it is when you don't allow yourself to strip mine, it makes finding coal at the start of the game a real pain in the butt. The catch of course is that you need coal for torches (yes there is charcoal) and you need the torches to go into the caves and find coal.
My search for coal took me over one of the mountains where I found a valley with a small cave attached to it. This area just looked like death, but I needed that coal so I worked my way down and with the few torches that I had, lit it up and went about my business. It was a little nerve racking because the area was anything but secure and with only leather armor on, one creeper could mean death. Thankfully the mining was uneventful and I was able to make it back to my castle with a decent amount of coal to at least put up some windows and make some clean stone for my structure (yeah I'm building a little more this time around). Of course my building burned through my coal and I was yet again forced to go find some more.
I headed off to the Western desert and found a couple small pockets of coal that helped out a little bit but didn't solve my problems. Then I headed back towards the portal and found a cave that was near the entrance (there is coal in the portal cave, but I'd consider that cheating since I found it on peaceful). In exploring that cave I was finally able to find a nice vein of the stuff and possibly found my first cave to explore in depth.
I'll be honest, I'm a little nervous to go back underground after the death of Mr. Red. I've put a good deal of work into my castle and I'd hate to see that all be lost by one creeper catching me off guard (see all the cactus around the entrance to the castle as an indicator) But that's the nature of the game. I've managed to find a decent amount of iron so I should be able to make iron armor and begin my decent looking for diamonds. Diamonds of course are the key in my game, once I find 3 of them I can "re-open" the portal and then go looking for the Red base and use it's resources again, and I'll make that rail line between the Orange and Red kingdoms. I mean you've got to have goals...
I also thought of another addition to my rule set, Mr. Black, but I'll use that as a separate post.
Tuesday, May 3, 2011
Minecraft - Mr. Orange

When I made up the rules the other day I didn't realize that I was going to be putting them into motion so quickly, heck I was even contemplating just enacting them by choice because I didn't think that I would ever die in Minecraft. Well a lot can change in a day and one Creeper can ruin your whole day. Red met his end going out with a bang which meant that I needed to put my hardcore plan into motion.
The first thing I did after respawning was go pick up my gear and place it in the chest in the house. I thought that it kind of silly to leave 10 diamonds laying around that I might need in the future if my plan was going to work. Besides it's not like I was actually going to be using them anytime in the near future, we had a new adventure waiting for us. In memorial I placed a grave near the spot where Red died, maybe one day I'll come back and find this gave and think, "Wow that was a long time ago, ah good times..."
Anyway, I loaded up Orange with two picks, two shovels, 20 obsidian, flint, red and yellow flowers, and a stack of torches and entered the portal. Inside the portal I just started digging in a random direction back and forth with no real sense of where I was going, just making a 2 block high path through the uncut nether. At the end of my picks life I carved out an area to build a portal and entered the overworld in what was to be my new home. Thankfully I had placed the game on peaceful until I could get to my new location, the portal appeared in a cave fairly deep within the Earth. With my torches I proceeded to climb out of the depths and found that I was on a small island, and no idea how close or far from my original spawn, it was perfect. As I emerged it was sunrise (that worked out well) so throwing all of my worldly possessions into the water I began life as Mr. Orange, now placing the game back on hard.
To the South was a small forest area next to a flat plot of land, that would be my new home. Working fast I punched out some trees and dug up some dirt, doing all of the things that you would when starting a new world. It was refreshing and kind of awesome knowing that I had to start over, but that I wasn't really in fact starting over because the world was the same one that I had been playing for a couple weeks. As I put my house together I couldn't help but wonder how far from the original spawn I was and if this life was going to be shorted lived as well. I was extra jumpy looking for Creepers, even though I knew that none could have spawned in the first day in this area since it had been on peaceful, but still I worried.
With the house complete, enough anyway to make a safe bed I went to sleep and firmly planted my spawn here in this new territory. I also planted a large flag in the ground as a symbol to my new life and new country. Alas the Creepers kept creeping, and I was on edge knowing that one of them would end my life pretty fast considering that I didn't have iron armor on. My fearless attitude towards them now shattered knowing that one wrong move and it was over. I was pumped, excited, and on the edge of my seat once again. Minecraft revitalized as I played it, is it possible for a game to get a third wind in the middle of play, I guess so, which is why MC is just so awesome.
I thought it best to cover the basics, kill some pigs, find some coal, kill cows, build a wall. The goal of course is to try and stay alive so I went about my business with calculation, establishing a crude Earth wall around the Orange complex. I was proud of myself, in a matter of about 20 minutes I had the rough outline of my new castle. "ggggrrrrrrrrrrr" But what was that? A zombie, here? But it's daytime. It was unmistakable, there was a zombie sound near the entrance to the Orange Castle someplace underground. And like that we had our first assignment, find and kill off that zombie, but that is a tale for another time as it was late and it was time for bed.
On Day 2 I went to work on my base and turned it into a decent castle for a couple hours work.

Monday, May 2, 2011
Minecraft - Red? Reds dead baby. Red's dead.

If there is one fact of life, it's that as soon as you start talking smack you end up getting hammered, apparently this rule applies to Minecraft as well. Last week I posted that the game was too easy even on hard, I even ran a poll on the forums asking what everyone else thought (Most thought it was just fine 35% thought too easy). But all of that goes out the window last night when I found myself at the bottom of the crater in the picture above.
So the evening starts off like most any other night, my thought is that I'll go and try to finish off the caves on Red island where I had ran out of tools, food, and arrows the night before. The cave itself was very successful, no serious threats from any monsters getting the jump on me and I was pulling in loads and loads of ore, especially diamonds. By the time I made my way to the surface I had two stacks of iron, tons of coal, and 10 diamonds in tow. I didn't quite finish up all of the exploration within the cave as my tools ran out and I decided that with all of the loot that I had gathered it was probably best to make my way to the surface and deposit my riches before I did something stupid. Little did I know the smart thing was going to be stupid this time around.
After wondering around in the lit cave for awhile I got tired of looking for an exit so I did what I have been doing of late, made my own, digging for the surface in a little staircase. As I approached the surface I could hear what you would have thought was a spider dungeon based on all of their annoying sounds. Turned out that they were surface spiders, they must have been close enough to "smell" me or something because even while I was underground they knew I was coming and were waiting for me when I popped through the surface. And for the record spiders are really stupid, just spinning around the single block opening getting whacked with my sword, morons.
So after killing three spiders that were blocking my way to the outside and feeling secure I emerged from the depths only to find that I hadn't killed off all of the spiders, another one had been in stealth mode or something and wasn't hissing at me, he jumped at me as soon as I emerged, in daylight I might add! Quickly I spun around (not losing control of my mouse for a change) and drew my bow on him pumping arrows into him until nothing was left but floating string. Even gave him the, "Yeah fuck you spider." as he died. But the last laugh wasn't to be mine. Before I could turn around I heard the dreaded "SSSSSSSSS" and as I turned I caught the face of my killer just as he blew the two of us to pieces.
Death by Creeper with my loot scattered around the crater that I had become. This is where hard makes you pay for your mistakes. I had a pretty high level of armor on and was at 8 or 9 hearts, but the Creeper was close enough to give me a hug that no matter if I were full on both health and armor I probably still would have been killed. And me sitting there in shock at what had just happened, the game that I had just bashed for being too easy and not being able to kill me, did me in in glorious fashion. No I wasn't killed by falling in lava, or burring myself or anything stupid like that, nope I got killed by a Creeper sneaking up on my ass and blowing me to pieces. Well played Minecraft, well played.
This marked the end of Mr. Red, but not the end of our story as Mr. Orange was ready to begin his journey.
Minecraft - Figured out some rules, finally
So for the longest time I've been trying to figure out how to play the game and keep it interesting. Simply not using armor or wood swords is just stupid in my opinion because you're essentially limiting your ability to play the game. Coming up with collection objectives is ok but in the end it's just building up a score that I don't really care about either. No the problem is that I needed to figure out a way to keep building the world around me, but with purpose because making a bunch of buildings with no purpose just seems pointless, to me anyway. So I figured out a way to play hardcore, but not lose everything that I had done previous in the process.
I'm doing this with the world that I've been playing for about a week so it's not perfect, but oh well. With the game set on hard I'm using my starter house as kind of the nexus to the world. Since I haven't died yet I can still use it and build on it, but once I die that ends. When I die I will do the following:
1) Respawn
2) Collect 20 pieces of obsidian, two stone picks, two stone shovels, stack of torches, flint& tinder (basically items needed to make it through the nether.
3) Once I've gotten myself lost in the nether, form a portal and reenter the overworld.
4) At that point I close the portal with the extra obsidian that I have with me, locking me into the new location, yes I can get back, but I wouldn't.
5) Play like normal until I can reopen the portal with a new diamond pickaxe. But don't go through.
6) Once I've opened the portal back up, I'm free to try and locate the starting point, obviously having a compass will help in that endeavor, considering that I can already use the portal it's more about the principle of finding it rather than just going back.
7) Once I've refound the spawn point, I am free to use it's materials just like before, essentially it's a found town.
8) Each of the little settlements that I have will have a flag on top of them to indicate what player they were built on, starting is Red, second will be Orange, then Yellow, etc along the rainbow.
9) Finally I can establish a rail line between the overworld bases, but not in the nether.
Other rules
1) All structures must be above ground, no digging into cliffs to make a home.
2) Mob grinders are fine.
3) Bases have to be connected overland, but once connected to the nexus are free to use.
4) Structures must be built in the area around the current main base, once a death happens on one area that area is set, but the items there are free to be used.
I think that this makes the game ongoing but interesting so that there are consequences for death, but the world stays alive. We'll have to see how it plays out, considering that I rarely die, it might not work anyway.
Another thought is to just do it and see how it plays out. I might do that after I finish up the last of the caves under starter island, just to mix it up.
I'm doing this with the world that I've been playing for about a week so it's not perfect, but oh well. With the game set on hard I'm using my starter house as kind of the nexus to the world. Since I haven't died yet I can still use it and build on it, but once I die that ends. When I die I will do the following:
1) Respawn
2) Collect 20 pieces of obsidian, two stone picks, two stone shovels, stack of torches, flint& tinder (basically items needed to make it through the nether.
3) Once I've gotten myself lost in the nether, form a portal and reenter the overworld.
4) At that point I close the portal with the extra obsidian that I have with me, locking me into the new location, yes I can get back, but I wouldn't.
5) Play like normal until I can reopen the portal with a new diamond pickaxe. But don't go through.
6) Once I've opened the portal back up, I'm free to try and locate the starting point, obviously having a compass will help in that endeavor, considering that I can already use the portal it's more about the principle of finding it rather than just going back.
7) Once I've refound the spawn point, I am free to use it's materials just like before, essentially it's a found town.
8) Each of the little settlements that I have will have a flag on top of them to indicate what player they were built on, starting is Red, second will be Orange, then Yellow, etc along the rainbow.
9) Finally I can establish a rail line between the overworld bases, but not in the nether.
Other rules
1) All structures must be above ground, no digging into cliffs to make a home.
2) Mob grinders are fine.
3) Bases have to be connected overland, but once connected to the nexus are free to use.
4) Structures must be built in the area around the current main base, once a death happens on one area that area is set, but the items there are free to be used.
I think that this makes the game ongoing but interesting so that there are consequences for death, but the world stays alive. We'll have to see how it plays out, considering that I rarely die, it might not work anyway.
Another thought is to just do it and see how it plays out. I might do that after I finish up the last of the caves under starter island, just to mix it up.
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